Name |
Qty |
Edition |
Rarity |
Color |
Type |
Cost |
P/T |
Text |
Abandoned Outpost |
1 |
OD |
C |
Lnd |
Land |
|
|
Abandoned Outpost comes into play tapped. T: Add W to your mana pool. T, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool. |
Ancient Spring |
1 |
IN |
C |
Lnd |
Land |
|
|
Ancient Spring comes into play tapped. T: Add U to your mana pool. T, Sacrifice Ancient Spring: Add WB to your mana pool. |
Arctic Flats |
1 |
CS |
U |
Lnd |
Snow Land |
|
|
Arctic Flats comes into play tapped. T: Add G or W to your mana pool. |
Archaeological Dig |
1 |
IN |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T, Sacrifice Archaeological Dig: Add one mana of any color to your mana pool. |
Azorius Chancery |
1 |
DIS |
C |
Lnd |
Land |
|
|
Azorius Chancery comes into play tapped. When Azorius Chancery comes into play, return a land you control to its owner’s hand. T: Add WU to your mana pool. |
Bad River |
1 |
MI |
U |
Lnd |
Land |
|
|
Bad River comes into play tapped. T, Sacrifice Bad River: Search your library for an Island or Swamp card and put it into play. Then shuffle your library. |
Barbarian Ring |
1 |
OD |
U |
Lnd |
Land |
|
|
T: Add R to your mana pool. Barbarian Ring deals 1 damage to you. #Threshold# — R, T, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. Play this ability only if seven or more cards are in your graveyard. |
Bog Wreckage |
1 |
OD |
C |
Lnd |
Land |
|
|
Bog Wreckage comes into play tapped. T: Add B to your mana pool. T, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool. |
Boreal Shelf |
1 |
CS |
U |
Lnd |
Snow Land |
|
|
Boreal Shelf comes into play tapped. T: Add W or U to your mana pool. |
Boros Garrison |
1 |
RAV |
C |
Lnd |
Land |
|
|
Boros Garrison comes into play tapped. When Boros Garrison comes into play, return a land you control to its owner’s hand. T: Add RW to your mana pool. |
Cabal Pit |
1 |
OD |
U |
Lnd |
Land |
|
|
T: Add B to your mana pool. Cabal Pit deals 1 damage to you. #Threshold# — B, T, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. Play this ability only if seven or more cards are in your graveyard. |
Calciform Pools |
1 |
TSP |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Put a storage counter on Calciform Pools. 1, Remove X storage counters from Calciform Pools: Add X mana in any combination of W and/or U to your mana pool. |
Centaur Garden |
1 |
OD |
U |
Lnd |
Land |
|
|
T: Add G to your mana pool. Centaur Garden deals 1 damage to you. #Threshold# — G, T, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Play this ability only if seven or more cards are in your graveyard. |
Cephalid Coliseum |
1 |
OD |
U |
Lnd |
Land |
|
|
T: Add U to your mana pool. Cephalid Coliseum deals 1 damage to you. #Threshold# — U, T, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Play this ability only if seven or more cards are in your graveyard. |
Cinder Marsh |
1 |
TE |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add B or R to your mana pool. Cinder Marsh doesn’t untap during your next untap step. |
City of Brass |
1 |
CH |
R |
Lnd |
Land |
|
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. T: Add one mana of any color to your mana pool. |
Cloudcrest Lake |
1 |
CHK |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add W or U to your mana pool. Cloudcrest Lake doesn’t untap during your next untap step. |
Coastal Tower |
1 |
IN |
U |
Lnd |
Land |
|
|
Coastal Tower comes into play tapped. T: Add W or U to your mana pool. |
Crystal Vein |
1 |
MI |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T, Sacrifice Crystal Vein: Add 2 to your mana pool. |
Darigaaz's Caldera |
1 |
PS |
U |
Lnd |
Land - Lair |
|
|
When Darigaaz’s Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner’s hand. T: Add B, R, or G to your mana pool. |
Deserted Temple |
1 |
OD |
R |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Untap target land. |
Dimir Aqueduct |
1 |
RAV |
C |
Lnd |
Land |
|
|
Dimir Aqueduct comes into play tapped. When Dimir Aqueduct comes into play, return a land you control to its owner’s hand. T: Add UB to your mana pool. |
Dreadship Reef |
1 |
TSP |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Put a storage counter on Dreadship Reef. 1, Remove X storage counters from Dreadship Reef: Add X mana in any combination of U and/or B to your mana pool. |
Dromar's Cavern |
1 |
PS |
U |
Lnd |
Land - Lair |
|
|
When Dromar’s Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner’s hand. T: Add W, U, or B to your mana pool. |
Eiganjo Castle |
1 |
CHK |
R |
Lnd |
Legendary Land |
|
|
T: Add W to your mana pool. W, T: Prevent the next 2 damage that would be dealt to target legendary creature this turn. |
Flood Plain |
1 |
MI |
U |
Lnd |
Land |
|
|
Flood Plain comes into play tapped. T, Sacrifice Flood Plain: Search your library for a Plains or Island card and put it into play. Then shuffle your library. |
Forbidden Orchard |
1 |
CHK |
R |
Lnd |
Land |
|
|
T: Add one mana of any color to your mana pool. Whenever you tap Forbidden Orchard for mana, put a 1/1 colorless Spirit creature token into play under target opponent’s control. |
Forest |
12 |
TSP |
C |
Lnd |
Basic Land - Forest |
|
|
|
Forsaken City |
1 |
PS |
R |
Lnd |
Land |
|
|
Forsaken City doesn’t untap during your untap step. At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City. T: Add one mana of any color to your mana pool. |
Frost Marsh |
1 |
CS |
U |
Lnd |
Snow Land |
|
|
Frost Marsh comes into play tapped. T: Add U or B to your mana pool. |
Fungal Reaches |
1 |
TSP |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Put a storage counter on Fungal Reaches. 1, Remove X storage counters from Fungal Reaches: Add X mana in any combination of R and/or G to your mana pool. |
Gemstone Mine |
1 |
WL |
U |
Lnd |
Land |
|
|
Gemstone Mine comes into play with three mining counters on it. T, Remove a mining counter from Gemstone Mine: Add one mana of any color to your mana pool. If there are no mining counters on Gemstone Mine, sacrifice it. |
Geothermal Crevice |
1 |
IN |
C |
Lnd |
Land |
|
|
Geothermal Crevice comes into play tapped. T: Add R to your mana pool. T, Sacrifice Geothermal Crevice: Add BG to your mana pool. |
Golgari Rot Farm |
1 |
RAV |
C |
Lnd |
Land |
|
|
Golgari Rot Farm comes into play tapped. When Golgari Rot Farm comes into play, return a land you control to its owner’s hand. T: Add BG to your mana pool. |
Grand Coliseum |
1 |
ON |
R |
Lnd |
Land |
|
|
Grand Coliseum comes into play tapped. T: Add 1 to your mana pool. T: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you. |
Grasslands |
1 |
MI |
U |
Lnd |
Land |
|
|
Grasslands comes into play tapped. T, Sacrifice Grasslands: Search your library for a Forest or Plains card and put it into play. Then shuffle your library. |
Gruul Turf |
1 |
GP |
C |
Lnd |
Land |
|
|
Gruul Turf comes into play tapped. When Gruul Turf comes into play, return a land you control to its owner’s hand. T: Add RG to your mana pool. |
Highland Weald |
1 |
CS |
U |
Lnd |
Snow Land |
|
|
Highland Weald comes into play tapped. T: Add R or G to your mana pool. |
Irrigation Ditch |
1 |
IN |
C |
Lnd |
Land |
|
|
Irrigation Ditch comes into play tapped. T: Add W to your mana pool. T, Sacrifice Irrigation Ditch: Add GU to your mana pool. |
Island |
12 |
TSP |
C |
Lnd |
Basic Land - Island |
|
|
|
Izzet Boilerworks |
1 |
GP |
C |
Lnd |
Land |
|
|
Izzet Boilerworks comes into play tapped. When Izzet Boilerworks comes into play, return a land you control to its owner’s hand. T: Add UR to your mana pool. |
Krosan Verge |
1 |
JU |
U |
Lnd |
Land |
|
|
Krosan Verge comes into play tapped. T: Add 1 to your mana pool. 2, T, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card and put them into play tapped. Then shuffle your library. |
Lantern-Lit Graveyard |
1 |
CHK |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add B or R to your mana pool. Lantern-Lit Graveyard doesn’t untap during your next untap step. |
Lotus Vale |
1 |
WL |
R |
Lnd |
Land |
|
|
If Lotus Vale would come into play, sacrifice two untapped lands instead. If you do, put Lotus Vale into play. If you don’t, put it into its owner’s graveyard. T: Add three mana of any one color to your mana pool. |
Minamo, School at Water's Edge |
1 |
CHK |
R |
Lnd |
Legendary Land |
|
|
T: Add U to your mana pool. U, T: Untap target legendary permanent. |
Mirrodin's Core |
1 |
DS |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Put a charge counter on Mirrodin’s Core. T, Remove a charge counter from Mirrodin’s Core: Add one mana of any color to your mana pool. |
Mogg Hollows |
1 |
TE |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add R or G to your mana pool. Mogg Hollows doesn’t untap during your next untap step. |
Molten Slagheap |
1 |
TSP |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Put a storage counter on Molten Slagheap. 1, Remove X storage counters from Molten Slagheap: Add X mana in any combination of B and/or R to your mana pool. |
Mountain |
12 |
TSP |
C |
Lnd |
Basic Land - Mountain |
|
|
|
Mountain Valley |
1 |
MI |
U |
Lnd |
Land |
|
|
Mountain Valley comes into play tapped. T, Sacrifice Mountain Valley: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library. |
Nomad Stadium |
1 |
OD |
U |
Lnd |
Land |
|
|
T: Add W to your mana pool. Nomad Stadium deals 1 damage to you. #Threshold# — W, T, Sacrifice Nomad Stadium: You gain 4 life. Play this ability only if seven or more cards are in your graveyard. |
Okina, Temple to the Grandfathers |
1 |
CHK |
R |
Lnd |
Legendary Land |
|
|
T: Add G to your mana pool. G, T: Target legendary creature gets +1/+1 until end of turn. |
Orzhov Basilica |
1 |
GP |
C |
Lnd |
Land |
|
|
Orzhov Basilica comes into play tapped. When Orzhov Basilica comes into play, return a land you control to its owner’s hand. T: Add WB to your mana pool. |
Petrified Field |
1 |
OD |
R |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T, Sacrifice Petrified Field: Return target land card from your graveyard to your hand. |
Pine Barrens |
1 |
TE |
R |
Lnd |
Land |
|
|
Pine Barrens comes into play tapped. T: Add 1 to your mana pool. T: Add B or G to your mana pool. Pine Barrens deals 1 damage to you. |
Pinecrest Ridge |
1 |
CHK |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add R or G to your mana pool. Pinecrest Ridge doesn’t untap during your next untap step. |
Plains |
12 |
TSP |
C |
Lnd |
Basic Land - Plains |
|
|
|
Rainbow Vale |
1 |
FE |
U |
Lnd |
Land |
|
|
T: Add one mana of any color to your mana pool. An opponent gains control of Rainbow Vale at end of turn. |
Rakdos Carnarium |
1 |
DIS |
C |
Lnd |
Land |
|
|
Rakdos Carnarium comes into play tapped. When Rakdos Carnarium comes into play, return a land you control to its owner’s hand. T: Add BR to your mana pool. |
Ravaged Highlands |
1 |
OD |
C |
Lnd |
Land |
|
|
Ravaged Highlands comes into play tapped. T: Add R to your mana pool. T, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool. |
Rocky Tar Pit |
1 |
MI |
U |
Lnd |
Land |
|
|
Rocky Tar Pit comes into play tapped. T, Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library. |
Rootwater Depths |
1 |
TE |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add U or B to your mana pool. Rootwater Depths doesn’t untap during your next untap step. |
Salt Marsh |
1 |
IN |
U |
Lnd |
Land |
|
|
Salt Marsh comes into play tapped. T: Add U or B to your mana pool. |
Saltcrusted Steppe |
1 |
TSP |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Put a storage counter on Saltcrusted Steppe. 1, Remove X storage counters from Saltcrusted Steppe: Add X mana in any combination of G and/or W to your mana pool. |
Seafloor Debris |
1 |
OD |
C |
Lnd |
Land |
|
|
Seafloor Debris comes into play tapped. T: Add U to your mana pool. T, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool. |
Selesnya Sanctuary |
1 |
RAV |
C |
Lnd |
Land |
|
|
Selesnya Sanctuary comes into play tapped. When Selesnya Sanctuary comes into play, return a land you control to its owner’s hand. T: Add GW to your mana pool. |
Shimmering Grotto |
1 |
LRW |
C |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool. |
Shinka, the Bloodsoaked Keep |
1 |
CHK |
R |
Lnd |
Legendary Land |
|
|
T: Add R to your mana pool. R, T: Target legendary creature gains first strike until end of turn. |
Shivan Oasis |
1 |
IN |
U |
Lnd |
Land |
|
|
Shivan Oasis comes into play tapped. T: Add R or G to your mana pool. |
Shizo, Death's Storehouse |
1 |
CHK |
R |
Lnd |
Legendary Land |
|
|
T: Add B to your mana pool. B, T: Target legendary creature gains fear until end of turn. |
School of the Unseen |
1 |
AL |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. 2, T: Add one mana of any color to your mana pool. |
Simic Growth Chamber |
1 |
DIS |
C |
Lnd |
Land |
|
|
Simic Growth Chamber comes into play tapped. When Simic Growth Chamber comes into play, return a land you control to its owner’s hand. T: Add GU to your mana pool. |
Strip Mine |
1 |
4E |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T, Sacrifice Strip Mine: Destroy target land. |
Sulfur Vent |
1 |
IN |
C |
Lnd |
Land |
|
|
Sulfur Vent comes into play tapped. T: Add B to your mana pool. T, Sacrifice Sulfur Vent: Add UR to your mana pool. |
Swamp |
12 |
TSP |
C |
Lnd |
Basic Land - Swamp |
|
|
|
Tainted Field |
1 |
TO |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add W or B to your mana pool. Play this ability only if you control a swamp. |
Tainted Isle |
1 |
TO |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add U or B to your mana pool. Play this ability only if you control a swamp. |
Tainted Peak |
1 |
TO |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add B or R to your mana pool. Play this ability only if you control a swamp. |
Tainted Wood |
1 |
TO |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add B or G to your mana pool. Play this ability only if you control a swamp. |
Teferi's Isle |
1 |
MI |
R |
Lnd |
Legendary Land |
|
|
Phasing Teferi’s Isle comes into play tapped. T: Add UU to your mana pool. |
Tendo Ice Bridge |
1 |
BOK |
R |
Lnd |
Land |
|
|
Tendo Ice Bridge comes into play with a charge counter on it. T: Add 1 to your mana pool. T, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color to your mana pool. |
Terramorphic Expanse |
1 |
TSP |
C |
Lnd |
Land |
|
|
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it into play tapped. Then shuffle your library. |
Thalakos Lowlands |
1 |
TE |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add W or U to your mana pool. Thalakos Lowlands doesn’t untap during your next untap step. |
Timberland Ruins |
1 |
OD |
C |
Lnd |
Land |
|
|
Timberland Ruins comes into play tapped. T: Add G to your mana pool. T, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool. |
Tinder Farm |
1 |
IN |
C |
Lnd |
Land |
|
|
Tinder Farm comes into play tapped. T: Add G to your mana pool. T, Sacrifice Tinder Farm: Add RW to your mana pool. |
Tranquil Garden |
1 |
CHK |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add G or W to your mana pool. Tranquil Garden doesn’t untap during your next untap step. |
Tresserhorn Sinks |
1 |
CS |
U |
Lnd |
Snow Land |
|
|
Tresserhorn Sinks comes into play tapped. T: Add B or R to your mana pool. |
Treva's Ruins |
1 |
PS |
U |
Lnd |
Land - Lair |
|
|
When Treva’s Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner’s hand. T: Add G, W, or U to your mana pool. |
Undiscovered Paradise |
1 |
VI |
R |
Lnd |
Land |
|
|
T: Add one mana of any color to your mana pool. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner’s hand. |
Urborg Volcano |
1 |
IN |
U |
Lnd |
Land |
|
|
Urborg Volcano comes into play tapped. T: Add B or R to your mana pool. |
Urza's Factory |
1 |
TSP |
U |
Lnd |
Land - Urza's |
|
|
T: Add 1 to your mana pool. 7, T: Put a 2/2 Assembly-Worker artifact creature token into play. |
Vec Townships |
1 |
TE |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add G or W to your mana pool. Vec Townships doesn’t untap during your next untap step. |
Vivid Crag |
1 |
LRW |
U |
Lnd |
Land |
|
|
Vivid Crag comes into play tapped with two charge counters on it. T: Add R to your mana pool. T, Remove a charge counter from Vivid Crag: Add one mana of any color to your mana pool. |
Vivid Creek |
1 |
LRW |
U |
Lnd |
Land |
|
|
Vivid Creek comes into play tapped with two charge counters on it. T: Add U to your mana pool. T, Remove a charge counter from Vivid Creek: Add one mana of any color to your mana pool. |
Vivid Grove |
1 |
LRW |
U |
Lnd |
Land |
|
|
Vivid Grove comes into play tapped with two charge counters on it. T: Add G to your mana pool. T, Remove a charge counter from Vivid Grove: Add one mana of any color to your mana pool. |
Vivid Marsh |
1 |
LRW |
U |
Lnd |
Land |
|
|
Vivid Marsh comes into play tapped with two charge counters on it. T: Add B to your mana pool. T, Remove a charge counter from Vivid Marsh: Add one mana of any color to your mana pool. |
Vivid Meadow |
1 |
LRW |
U |
Lnd |
Land |
|
|
Vivid Meadow comes into play tapped with two charge counters on it. T: Add W to your mana pool. T, Remove a charge counter from Vivid Meadow: Add one mana of any color to your mana pool. |
Waterveil Cavern |
1 |
CHK |
U |
Lnd |
Land |
|
|
T: Add 1 to your mana pool. T: Add U or B to your mana pool. Waterveil Cavern doesn’t untap during your next untap step. |
Abyssal Specter |
1 |
IA |
U |
B |
Creature - Specter |
2BB |
2/3 |
Flying Whenever Abyssal Specter deals damage to a player, that player discards a card. |
Agent of Masks |
1 |
GP |
U |
Gld |
Creature - Human Advisor |
3WB |
2/3 |
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way. |
Anarchist |
1 |
EX |
C |
R |
Creature - Human Wizard |
4R |
2/2 |
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand. |
Anavolver |
1 |
AP |
R |
G |
Creature - Volver |
3G |
3/3 |
Kicker 1U and/or B If the 1U kicker cost was paid, Anavolver comes into play with two +1/+1 counters on it and with flying. If the B kicker cost was paid, Anavolver comes into play with a +1/+1 counter on it and with “Pay 3 life: Regenerate Anavolver.” |
Ancient Spider |
1 |
PS |
R |
Gld |
Creature - Spider |
2GW |
2/5 |
First strike; reach (This creature can block creatures with flying.) |
Anurid Brushhopper |
1 |
JU |
R |
Gld |
Creature - Frog Beast |
1GW |
3/4 |
Discard two cards: Remove Anurid Brushhopper from the game. Return it to play under its owner’s control at end of turn. |
Arashi, the Sky Asunder |
1 |
SOK |
R |
G |
Legendary Creature - Spirit |
3GG |
5/5 |
XG, T: Arashi, the Sky Asunder deals X damage to target creature with flying. #Channel# — XGG, Discard Arashi: Arashi deals X damage to each creature with flying. |
Arcanis the Omnipotent |
1 |
ON |
R |
U |
Legendary Creature - Wizard |
3UUU |
3/4 |
T: Draw three cards. 2UU: Return Arcanis the Omnipotent to its owner’s hand. |
Asmira, Holy Avenger |
1 |
MI |
R |
Gld |
Legendary Creature - Human Cleric |
2GW |
2/3 |
Flying At end of turn, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from play this turn. |
Auramancer |
1 |
OD |
C |
W |
Creature - Human Wizard |
2W |
2/2 |
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. |
Autumn Willow |
1 |
HL |
U |
G |
Legendary Creature - Avatar |
4GG |
4/4 |
Shroud (This permanent can’t be the target of spells or abilities.) G: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn’t have shroud. |
Aven Cloudchaser |
1 |
OD |
C |
W |
Creature - Bird Soldier |
3W |
2/2 |
Flying (This creature can’t be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment. |
Bane of the Living |
1 |
LE |
R |
B |
Creature - Insect |
2BB |
4/3 |
Morph XBB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Bane of the Living is turned face up, all creatures get -X/-X until end of turn. |
Basalt Golem |
1 |
MI |
U |
Art |
Artifact Creature - Golem |
5 |
2/4 |
Basalt Golem can’t be blocked by artifact creatures. Whenever Basalt Golem becomes blocked by a creature, that creature’s controller sacrifices it at end of combat. If the player does, he or she puts a 0/2 Wall artifact creature token with defender into play. |
Beloved Chaplain |
1 |
OD |
U |
W |
Creature - Human Cleric |
1W |
1/1 |
Protection from creatures |
Benalish Heralds |
1 |
IN |
U |
W |
Creature - Human Soldier |
3W |
2/4 |
3U, T: Draw a card. |
Benthic Explorers |
1 |
AL |
C |
U |
Creature - Merfolk Scout |
3U |
2/4 |
T, Untap a tapped land an opponent controls: Add one mana of any type that land could produce to your mana pool. |
Borborygmos |
1 |
GP |
R |
Gld |
Legendary Creature - Cyclops |
3RRGG |
6/7 |
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control. |
Bringer of the White Dawn |
1 |
FD |
R |
W |
Creature - Bringer |
7WW |
5/5 |
You may pay WUBRG rather than pay Bringer of the White Dawn’s mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to play. |
Brontotherium |
1 |
LE |
U |
G |
Creature - Beast |
4GG |
5/3 |
Trample Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.) |
Canopy Dragon |
1 |
MI |
R |
G |
Creature - Dragon |
4GG |
4/4 |
Trample 1G: Canopy Dragon gains flying and loses trample until end of turn. |
Cartographer |
1 |
OD |
C |
G |
Creature - Human |
2G |
2/2 |
When Cartographer comes into play, you may return target land card from your graveyard to your hand. |
Catacomb Dragon |
1 |
MI |
R |
B |
Creature - Dragon |
4BB |
4/4 |
Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature’s power, rounded down. |
Centaur Chieftain |
1 |
TO |
U |
G |
Creature - Centaur |
3G |
3/3 |
Haste #Threshold# — As long as seven or more cards are in your graveyard, Centaur Chieftain has “When Centaur Chieftain comes into play, creatures you control get +1/+1 and gain trample until end of turn.” |
Cetavolver |
1 |
AP |
R |
U |
Creature - Volver |
1U |
1/1 |
Kicker 1R and/or G If the 1R kicker cost was paid, Cetavolver comes into play with two +1/+1 counters on it and with first strike. If the G kicker cost was paid, Cetavolver comes into play with a +1/+1 counter on it and with trample. |
Civic Wayfinder |
1 |
RAV |
C |
G |
Creature - Elf Warrior Druid |
2G |
2/2 |
When Civic Wayfinder comes into play, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library. |
Clockwork Dragon |
1 |
MR |
R |
Art |
Artifact Creature - Dragon |
7 |
0/0 |
Flying Clockwork Dragon comes into play with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. 3: Put a +1/+1 counter on Clockwork Dragon. |
Clone |
1 |
ON |
R |
U |
Creature - Shapeshifter |
3U |
0/0 |
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature. |
Coalition Honor Guard |
1 |
AP |
C |
W |
Creature - Human Flagbearer |
3W |
2/4 |
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn’t, that opponent changes one of its targets to a Flagbearer. |
Coiling Oracle |
1 |
DIS |
C |
Gld |
Creature - Snake Elf Druid |
GU |
1/1 |
When Coiling Oracle comes into play, reveal the top card of your library. If it’s a land card, put it into play. Otherwise, put that card into your hand. |
Commander Eesha |
1 |
JU |
R |
W |
Legendary Creature - Bird Soldier |
2WW |
2/4 |
Flying, protection from creatures |
Crosis, the Purger |
1 |
IN |
R |
Gld |
Legendary Creature - Dragon |
3UBR |
6/6 |
Flying Whenever Crosis, the Purger deals combat damage to a player, you may pay 2B. If you do, choose a color. That player reveals his or her hand and discards all cards of that color. |
Darksteel Gargoyle |
1 |
DS |
U |
Art |
Artifact Creature - Gargoyle |
7 |
3/3 |
Flying Darksteel Gargoyle is indestructible. (”Destroy” effects and lethal damage don’t destroy it.) |
Desolation Giant |
1 |
AP |
R |
R |
Creature - Giant |
2RR |
3/3 |
Kicker WW (You may pay an additional WW as you play this spell.) When Desolation Giant comes into play, destroy all other creatures you control. If the kicker cost was paid, destroy all other creatures instead. |
Diligent Farmhand |
1 |
OD |
C |
G |
Creature - Human Druid |
G |
1/1 |
1G, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst. |
Dromar, the Banisher |
1 |
IN |
R |
Gld |
Legendary Creature - Dragon |
3WUB |
6/6 |
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay 2U. If you do, choose a color. Return all creatures of that color to their owners’ hands. |
Druid Lyrist |
1 |
OD |
C |
G |
Creature - Human Druid |
G |
1/1 |
G, T, Sacrifice Druid Lyrist: Destroy target enchantment. |
Duplicant |
1 |
MR |
R |
Art |
Artifact Creature - Shapeshifter |
6 |
2/4 |
Imprint — When Duplicant comes into play, you may remove target nontoken creature from the game. (The removed card is imprinted on this artifact.) As long as a creature card is imprinted on Duplicant, Duplicant has the power, toughness, and creature types of the last creature card imprinted on it. It’s still a Shapeshifter. |
Ebony Treefolk |
1 |
AP |
U |
Gld |
Creature - Treefolk |
1BG |
3/3 |
BG: Ebony Treefolk gets +1/+1 until end of turn. |
Echo Tracer |
1 |
LE |
C |
U |
Creature - Human Wizard |
2U |
2/2 |
Morph 2U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Echo Tracer is turned face up, return target creature to its owner’s hand. |
Eight-and-a-Half-Tails |
1 |
CHK |
R |
W |
Legendary Creature - Fox Cleric |
WW |
2/2 |
1W: Target permanent you control gains protection from white until end of turn. 1: Target spell or permanent becomes white until end of turn. |
Elvish Aberration |
1 |
SC |
U |
G |
Creature - Elf Mutant |
5G |
4/5 |
T: Add GGG to your mana pool. Forestcycling 2 (2, Discard this card: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.) |
Emblazoned Golem |
1 |
AP |
U |
Art |
Artifact Creature - Golem |
2 |
1/2 |
Kicker X (You may pay an additional X as you play this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If the kicker cost was paid, Emblazoned Golem comes into play with X +1/+1 counters on it. |
Erhnam Djinn |
1 |
JU |
R |
G |
Creature - Djinn |
3G |
4/5 |
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. |
Eron the Relentless |
1 |
HL |
U |
R |
Legendary Creature - Human Rogue |
3RR |
5/2 |
Haste RRR: Regenerate Eron the Relentless. |
Eternal Dragon |
1 |
SC |
R |
W |
Creature - Dragon Spirit |
5WW |
5/5 |
Flying 3WW: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep. Plainscycling 2 (2, Discard this card: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.) |
Eternal Witness |
1 |
FD |
U |
G |
Creature - Human Shaman |
1GG |
2/1 |
When Eternal Witness comes into play, you may return target card from your graveyard to your hand. |
Etched Oracle |
1 |
FD |
U |
Art |
Artifact Creature - Wizard |
4 |
0/0 |
Sunburst (This comes into play with a +1/+1 counter on it for each color of mana used to pay its cost.) 1, Remove four +1/+1 counters from Etched Oracle: Target player draws three cards. |
Farhaven Elf |
1 |
SHM |
C |
G |
Creature - Elf Druid |
2G |
1/1 |
When Farhaven Elf comes into play, you may search your library for a basic land card and put it into play tapped. If you do, shuffle your library. |
Femeref Archers |
1 |
MI |
U |
G |
Creature - Human Archer |
2G |
2/2 |
T: Femeref Archers deals 4 damage to target attacking creature with flying. |
Fertilid |
1 |
MOR |
C |
G |
Creature - Elemental |
2G |
0/0 |
Fertilid comes into play with two +1/+1 counters on it. 1G, Remove a +1/+1 counter from Fertilid: Target player searches his or her library for a basic land card and puts it into play tapped. Then that player shuffles his or her library. |
Forgotten Ancient |
1 |
SC |
R |
G |
Creature - Elemental |
3G |
0/3 |
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
Fungal Shambler |
1 |
AP |
R |
Gld |
Creature - Fungus Beast |
4GUB |
6/4 |
Trample Whenever Fungal Shambler deals damage to an opponent, you draw a card and that opponent discards a card. |
Furnace Dragon |
1 |
DS |
R |
R |
Creature - Dragon |
6RRR |
5/5 |
Affinity for artifacts (This spell costs 1 less to play for each artifact you control.) Flying When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game. |
Gerrard Capashen |
1 |
AP |
R |
W |
Legendary Creature - Human Soldier |
3WW |
3/4 |
At the beginning of your upkeep, you gain 1 life for each card in target opponent’s hand. 3W: Tap target creature. Play this ability only if Gerrard Capashen is attacking. |
Gleancrawler |
1 |
RAV |
R |
Gld |
Creature - Insect Horror |
3QQQ |
6/6 |
(Q can be paid with either B or G.) Trample At the end of your turn, return to your hand all creature cards in your graveyard that were put into your graveyard from play this turn. |
Goblin Legionnaire |
1 |
AP |
C |
Gld |
Creature - Goblin Soldier |
RW |
2/2 |
R, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. W, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn. |
Gorilla Shaman |
1 |
AL |
C |
R |
Creature - Ape Shaman |
R |
1/1 |
XX1: Destroy target noncreature artifact with converted mana cost X. |
Granger Guildmage |
1 |
MI |
C |
G |
Creature - Human Wizard |
G |
1/1 |
W, T: Target creature gains first strike until end of turn. R, T: Granger Guildmage deals 1 damage to target creature or player and 1 damage to you. |
Gravedigger |
1 |
OD |
C |
B |
Creature - Zombie |
3B |
2/2 |
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand. |
Hystrodon |
1 |
ON |
R |
G |
Creature - Beast |
4G |
3/4 |
Trample Whenever Hystrodon deals combat damage to a player, you may draw a card. Morph 1GG (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
Chartooth Cougar |
1 |
SC |
C |
R |
Creature - Cat Beast |
5R |
4/4 |
R: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling 2 (2, Discard this card: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.) |
Ihsan's Shade |
1 |
HL |
U |
B |
Legendary Creature - Shade Knight |
3BBB |
5/5 |
Protection from white |
Intet, the Dreamer |
1 |
PLC |
R |
Gld |
Legendary Creature - Dragon |
3URG |
6/6 |
Flying Whenever Intet, the Dreamer deals combat damage to a player, you may pay 2U. If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play. |
Ith, High Arcanist |
1 |
TSP |
R |
Gld |
Legendary Creature - Human Wizard |
5WU |
3/5 |
Vigilance T: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—WU |
Ivy Elemental |
1 |
OD |
R |
G |
Creature - Elemental |
XG |
0/0 |
Ivy Elemental comes into play with X +1/+1 counters on it. |
Izzet Chronarch |
1 |
GP |
C |
Gld |
Creature - Human Wizard |
3UR |
2/2 |
When Izzet Chronarch comes into play, return target instant or sorcery card from your graveyard to your hand. |
Jeska, Warrior Adept |
1 |
JU |
R |
R |
Legendary Creature - Human Barbarian Warrior |
2RR |
3/1 |
First strike, haste T: Jeska, Warrior Adept deals 1 damage to target creature or player. |
Jugan, the Rising Star |
1 |
CHK |
R |
G |
Legendary Creature - Dragon Spirit |
3GGG |
5/5 |
Flying When Jugan, the Rising Star is put into a graveyard from play, you may distribute five +1/+1 counters among any number of target creatures. |
Jungle Barrier |
1 |
AP |
U |
Gld |
Creature - Plant Wall |
2GU |
2/6 |
Defender (This creature can’t attack.) When Jungle Barrier comes into play, draw a card. |
Jungle Patrol |
1 |
MI |
R |
G |
Creature - Human Soldier |
3G |
3/2 |
1G, T: Put a 0/1 green Plant Wall creature token with defender into play. Sacrifice a Plant Wall token: Add R to your mana pool. |
Kamahl, Fist of Krosa |
1 |
ON |
R |
G |
Legendary Creature - Human Druid |
4GG |
4/3 |
G: Target land becomes a 1/1 creature until end of turn. It’s still a land. 2GGG: Creatures you control get +3/+3 and gain trample until end of turn. |
Kamahl, Pit Fighter |
1 |
OD |
R |
R |
Legendary Creature - Human Barbarian |
4RR |
6/1 |
Haste (This creature can attack and T as soon as it comes under your control.) T: Kamahl, Pit Fighter deals 3 damage to target creature or player. |
Kami of Ancient Law |
1 |
CHK |
C |
W |
Creature - Spirit |
1W |
2/2 |
Sacrifice Kami of Ancient Law: Destroy target enchantment. |
Kashi-Tribe Reaver |
1 |
CHK |
U |
G |
Creature - Snake Warrior |
3G |
3/2 |
Whenever Kashi-Tribe Reaver deals combat damage to a creature, tap that creature and it doesn’t untap during its controller’s next untap step. 1G: Regenerate Kashi-Tribe Reaver. |
Kavu Titan |
1 |
IN |
R |
G |
Creature - Kavu |
1G |
2/2 |
Kicker 2G (You may pay an additional 2G as you play this spell.) If the kicker cost was paid, Kavu Titan comes into play with three +1/+1 counters on it and with trample. |
Kiki-Jiki, Mirror Breaker |
1 |
CHK |
R |
R |
Legendary Creature - Goblin Shaman |
2RRR |
2/2 |
Haste T: Put a token into play that’s a copy of target nonlegendary creature you control. That creature token has haste. Sacrifice it at end of turn. |
Kiku, Night's Flower |
1 |
CHK |
R |
B |
Legendary Creature - Human Assassin |
BB |
1/1 |
2BB, T: Target creature deals damage to itself equal to its power. |
Kjeldoran Frostbeast |
1 |
IA |
U |
Gld |
Creature - Elemental Beast |
3GW |
2/4 |
Whenever Kjeldoran Frostbeast blocks or becomes blocked by a creature, destroy that creature at end of combat. |
Kodama of the North Tree |
1 |
CHK |
R |
G |
Legendary Creature - Spirit |
2GGG |
6/4 |
Trample; shroud (This permanent can’t be the target of spells or abilities.) |
Krosan Tusker |
1 |
ON |
C |
G |
Creature - Boar Beast |
5GG |
6/5 |
Cycling 2G (2G, Discard this card: Draw a card.) When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library. |
Kumano, Master Yamabushi |
1 |
CHK |
R |
R |
Legendary Creature - Human Shaman |
3RR |
4/4 |
1R: Kumano, Master Yamabushi deals 1 damage to target creature or player. If a creature dealt damage by Kumano this turn would be put into a graveyard, remove it from the game instead. |
Kuro, Pitlord |
1 |
CHK |
R |
B |
Legendary Creature - Demon Spirit |
6BBB |
9/9 |
At the beginning of your upkeep, sacrifice Kuro, Pitlord unless you pay BBBB. Pay 1 life: Target creature gets -1/-1 until end of turn. |
Lhurgoyf |
1 |
IA |
R |
G |
Creature - Lhurgoyf |
2GG |
*/1+* |
Lhurgoyf’s power is equal to the number of creature cards in all graveyards and its toughness is equal to that number plus 1. |
Liege of the Hollows |
1 |
WL |
R |
G |
Creature - Spirit |
2GG |
3/4 |
When Liege of the Hollows is put into a graveyard from play, each player may pay any amount of mana. Then each player puts into play a number of 1/1 green Squirrel creature tokens equal to the amount of mana he or she paid this way. |
Lieutenant Kirtar |
1 |
OD |
R |
W |
Legendary Creature - Bird Soldier |
1WW |
2/2 |
Flying 1W, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game. |
Magnigoth Treefolk |
1 |
PS |
R |
G |
Creature - Treefolk |
4G |
2/6 |
#Domain# — For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. |
Magus of the Jar |
1 |
TSP |
R |
U |
Creature - Human Wizard |
3UU |
3/3 |
T, Sacrifice Magus of the Jar: Each player removes all cards in his or her hand from the game face down and draws seven cards. At end of turn, each player discards his or her hand and returns to his or her hand each card he or she removed from the game this way. |
Man-o'-War |
1 |
VI |
C |
U |
Creature - Jellyfish |
2U |
2/2 |
When Man-o’-War comes into play, return target creature to its owner’s hand. |
Maraxus of Keld |
1 |
WL |
R |
R |
Legendary Creature - Human Warrior |
4RR |
*/* |
Maraxus of Keld’s power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control. |
Maro |
1 |
MI |
R |
G |
Creature - Elemental |
2GG |
*/* |
Maro’s power and toughness are each equal to the number of cards in your hand. |
Masako the Humorless |
1 |
CHK |
R |
W |
Legendary Creature - Human Advisor |
2W |
2/1 |
Flash Tapped creatures you control can block as though they were untapped. |
Masticore |
1 |
UD |
R |
Art |
Artifact Creature - Masticore |
4 |
4/4 |
At the beginning of your upkeep, you may discard a card. If you don’t, sacrifice Masticore. 2: Masticore deals 1 damage to target creature. 2: Regenerate Masticore. |
Melesse Spirit |
1 |
MI |
U |
W |
Creature - Angel Spirit |
3WW |
3/3 |
Flying, protection from black |
Menacing Ogre |
1 |
ON |
R |
R |
Creature - Ogre |
3RR |
3/3 |
Trample, haste When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre. |
Merfolk Looter |
1 |
EX |
C |
U |
Creature - Merfolk Rogue |
1U |
1/1 |
T: Draw a card, then discard a card. |
Mindslicer |
1 |
OD |
R |
B |
Creature - Horror |
2BB |
4/3 |
When Mindslicer is put into a graveyard from play, each player discards his or her hand. |
Mischievous Quanar |
1 |
SC |
R |
U |
Creature - Beast |
4U |
3/3 |
3UU: Turn Mischievous Quanar face down. Morph 1UU (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy. |
Molder Slug |
1 |
MR |
R |
G |
Creature - Slug Beast |
3GG |
4/6 |
At the beginning of each player’s upkeep, that player sacrifices an artifact. |
Molimo, Maro-Sorcerer |
1 |
IN |
R |
G |
Legendary Creature - Elemental |
4GGG |
*/* |
Trample (If this creature would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) Molimo, Maro-Sorcerer’s power and toughness are each equal to the number of lands you control. |
Morselhoarder |
1 |
SHM |
C |
Gld |
Creature - Elemental |
4LL |
6/4 |
Morselhoarder comes into play with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color to your mana pool. |
Mystic Snake |
1 |
AP |
R |
Gld |
Creature - Snake |
1GUU |
2/2 |
Flash (You may play this spell any time you could play an instant.) When Mystic Snake comes into play, counter target spell. |
Nantuko Vigilante |
1 |
LE |
C |
G |
Creature - Insect Druid Mutant |
3G |
3/2 |
Morph 1G (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Nantuko Vigilante is turned face up, destroy target artifact or enchantment. |
Necratog |
1 |
WL |
U |
B |
Creature - Atog |
1BB |
1/2 |
Remove the top creature card in your graveyard from the game: Necratog gets +2/+2 until end of turn. |
Nekrataal |
1 |
VI |
U |
B |
Creature - Human Assassin |
2BB |
2/1 |
First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can’t be regenerated. |
Nettletooth Djinn |
1 |
MI |
U |
G |
Creature - Djinn |
3G |
4/4 |
At the beginning of your upkeep, Nettletooth Djinn deals 1 damage to you. |
Nicol Bolas |
1 |
TSB |
R |
Gld |
Legendary Creature - Elder Dragon |
2UUBBRR |
7/7 |
Flying At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay UBR. Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand. |
Nightscape Battlemage |
1 |
PS |
U |
B |
Creature - Zombie Wizard |
2B |
2/2 |
Kicker 2U and/or 2R When Nightscape Battlemage comes into play, if the 2U kicker cost was paid, return up to two target nonblack creatures to their owners’ hands. When Nightscape Battlemage comes into play, if the 2R kicker cost was paid, destroy target land. |
Nucklavee |
1 |
EVE |
U |
Gld |
Creature - Beast |
4II |
4/4 |
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand. When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand. |
Numot, the Devastator |
1 |
PLC |
R |
Gld |
Legendary Creature - Dragon |
3RWU |
6/6 |
Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay 2R. If you do, destroy up to two target lands. |
Oros, the Avenger |
1 |
PRE |
R |
Gld |
Legendary Creature - Dragon |
3WBR |
6/6 |
Flying Whenever Oros, the Avenger deals combat damage to a player, you may pay 2W. If you do, Oros deals 3 damage to each nonwhite creature. |
Pain Kami |
1 |
CHK |
U |
R |
Creature - Spirit |
2R |
2/2 |
XR, Sacrifice Pain Kami: Pain Kami deals X damage to target creature. |
Pardic Arsonist |
1 |
TO |
U |
R |
Creature - Human Barbarian |
2RR |
3/3 |
#Threshold# — As long as seven or more cards are in your graveyard, Pardic Arsonist has “When Pardic Arsonist comes into play, it deals 3 damage to target creature or player.” |
Patron of the Kitsune |
1 |
BOK |
R |
W |
Legendary Creature - Spirit |
4WW |
5/6 |
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life. |
Pearl Dragon |
1 |
MI |
R |
W |
Creature - Dragon |
4WW |
4/4 |
Flying 1W: Pearl Dragon gets +0/+1 until end of turn. |
Phantom Nantuko |
1 |
JU |
R |
G |
Creature - Insect Spirit |
2G |
0/0 |
Trample Phantom Nantuko comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nantuko, prevent that damage. Remove a +1/+1 counter from Phantom Nantuko. T: Put a +1/+1 counter on Phantom Nantuko. |
Phantom Nishoba |
1 |
JU |
R |
Gld |
Creature - Cat Beast Spirit |
5GW |
0/0 |
Trample; lifelink (Whenever this creature deals damage, you gain that much life.) Phantom Nishoba comes into play with seven +1/+1 counters on it. If damage would be dealt to Phantom Nishoba, prevent that damage. Remove a +1/+1 counter from Phantom Nishoba. |
Phyrexian Rager |
1 |
AP |
C |
B |
Creature - Horror |
2B |
2/2 |
When Phyrexian Rager comes into play, you draw a card and you lose 1 life. |
Phyrexian Scuta |
1 |
PS |
R |
B |
Creature - Zombie |
3B |
3/3 |
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.) If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it. |
Pristine Angel |
1 |
DS |
R |
W |
Creature - Angel |
4WW |
4/4 |
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from all colors. Whenever you play a spell, you may untap Pristine Angel. |
Questing Phelddagrif |
1 |
PS |
R |
Gld |
Creature - Phelddagrif |
1GWU |
4/4 |
G: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play. W: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life. U: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card. |
Quirion Dryad |
1 |
PS |
R |
G |
Creature - Dryad |
1G |
1/1 |
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad. |
Quirion Elves |
1 |
MI |
C |
G |
Creature - Elf Druid |
1G |
1/1 |
As Quirion Elves comes into play, choose a color. T: Add G to your mana pool. T: Add one mana of the chosen color to your mana pool. |
Quirion Ranger |
1 |
VI |
C |
G |
Creature - Elf |
G |
1/1 |
Return a Forest you control to its owner’s hand: Untap target creature. Play this ability only once each turn. |
Razia, Boros Archangel |
1 |
RAV |
R |
Gld |
Legendary Creature - Angel |
4RRWW |
6/3 |
Flying, vigilance, haste T: The next 3 damage that would be dealt to target creature you control this turn is dealt to another target creature instead. |
River Boa |
1 |
VI |
C |
G |
Creature - Snake |
1G |
2/1 |
Islandwalk G: Regenerate River Boa. |
Rock Basilisk |
1 |
MI |
R |
Gld |
Creature - Basilisk |
4RG |
4/5 |
Whenever Rock Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. |
Rockshard Elemental |
1 |
LE |
R |
R |
Creature - Elemental |
5RR |
4/3 |
Double strike (This creature deals both first-strike and regular combat damage.) Morph 4RR (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
Rorix Bladewing |
1 |
ON |
R |
R |
Legendary Creature - Dragon |
3RRR |
6/5 |
Flying, haste |
Ryusei, the Falling Star |
1 |
CHK |
R |
R |
Legendary Creature - Dragon Spirit |
5R |
5/5 |
Flying When Ryusei, the Falling Star is put into a graveyard from play, it deals 5 damage to each creature without flying. |
Sabertooth Nishoba |
1 |
IN |
R |
Gld |
Creature - Cat Beast Warrior |
4GW |
5/5 |
Trample, protection from blue and from red |
Sakura-Tribe Elder |
1 |
CHK |
C |
G |
Creature - Snake Shaman |
1G |
1/1 |
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card into play tapped, then shuffle your library. |
Samite Archer |
1 |
IN |
U |
Gld |
Creature - Human Cleric Archer |
1WU |
1/1 |
T: Prevent the next 1 damage that would be dealt to target creature or player this turn. T: Samite Archer deals 1 damage to target creature or player. |
Savage Firecat |
1 |
OD |
R |
R |
Creature - Elemental Cat |
3RR |
0/0 |
Trample Savage Firecat comes into play with seven +1/+1 counters on it. Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat. |
Scalebane's Elite |
1 |
VI |
U |
Gld |
Creature - Human Soldier |
3GW |
4/4 |
Protection from black |
Scrivener |
1 |
OD |
C |
U |
Creature - Human Wizard |
4U |
2/2 |
When Scrivener comes into play, you may return target instant card from your graveyard to your hand. |
Scuttlemutt |
1 |
SHM |
C |
Art |
Artifact Creature - Scarecrow |
3 |
2/2 |
T: Add one mana of any color to your mana pool. T: Target creature becomes the color or the colors of your choice until end of turn. |
Sea Sprite |
1 |
HL |
U |
U |
Creature - Faerie |
1U |
1/1 |
Flying, protection from red |
Seizan, Perverter of Truth |
1 |
CHK |
R |
B |
Legendary Creature - Demon Spirit |
3BB |
6/5 |
At the beginning of each player’s upkeep, that player loses 2 life and draws two cards. |
Selesnya Sagittars |
1 |
RAV |
U |
Gld |
Creature - Elf Archer |
3GW |
2/5 |
Reach (This creature can block creatures with flying.) Selesnya Sagittars can block an additional creature. |
Seton's Scout |
1 |
TO |
U |
G |
Creature - Centaur Druid Scout Archer |
1G |
2/1 |
Reach (This creature can block creatures with flying.) #Threshold# — Seton’s Scout gets +2/+2 as long as seven or more cards are in your graveyard. |
Shadow Guildmage |
1 |
MI |
C |
B |
Creature - Human Wizard |
B |
1/1 |
U, T: Put target creature you control on top of its owner’s library. R, T: Shadow Guildmage deals 1 damage to target creature or player and 1 damage to you. |
Shauku, Endbringer |
1 |
MI |
R |
B |
Legendary Creature - Vampire |
5BB |
5/5 |
Flying Shauku, Endbringer can’t attack if there’s another creature in play. At the beginning of your upkeep, you lose 3 life. T: Remove target creature from the game and put a +1/+1 counter on Shauku. |
Shivan Dragon |
1 |
4E |
R |
R |
Creature - Dragon |
4RR |
5/5 |
Flying R: Shivan Dragon gets +1/+0 until end of turn. |
Silent Specter |
1 |
ON |
R |
B |
Creature - Specter |
4BB |
4/4 |
Flying Whenever Silent Specter deals combat damage to a player, that player discards two cards. Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
Silhana Starfletcher |
1 |
GP |
C |
G |
Creature - Elf Druid Archer |
2G |
1/3 |
Reach (This creature can block creatures with flying.) As Silhana Starfletcher comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. |
Silklash Spider |
1 |
ON |
R |
G |
Creature - Spider |
3GG |
2/7 |
Reach (This creature can block creatures with flying.) XGG: Silklash Spider deals X damage to each creature with flying. |
Silvos, Rogue Elemental |
1 |
ON |
R |
G |
Legendary Creature - Elemental |
3GGG |
8/5 |
Trample G: Regenerate Silvos, Rogue Elemental. |
Skarrgan Skybreaker |
1 |
GP |
U |
Gld |
Creature - Giant Shaman |
4RRG |
3/3 |
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature comes into play with three +1/+1 counters on it.) 1, Sacrifice Skarrgan Skybreaker: Skarrgan Skybreaker deals damage equal to its power to target creature or player. |
Skinthinner |
1 |
LE |
C |
B |
Creature - Zombie |
1B |
2/1 |
Morph 3BB (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Skinthinner is turned face up, destroy target nonblack creature. It can’t be regenerated. |
Skirk Marauder |
1 |
LE |
C |
R |
Creature - Goblin |
1R |
2/1 |
Morph 2R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) When Skirk Marauder is turned face up, it deals 2 damage to target creature or player. |
Skyshroud Elf |
1 |
TE |
C |
G |
Creature - Elf Druid |
1G |
1/1 |
T: Add G to your mana pool. 1: Add W or R to your mana pool. |
Skyshroud Troll |
1 |
TE |
C |
G |
Creature - Troll Giant |
2GG |
3/3 |
1G: Regenerate Skyshroud Troll. |
Southern Paladin |
1 |
WL |
R |
W |
Creature - Human Knight |
2WW |
3/3 |
WW, T: Destroy target red permanent. |
Stalking Assassin |
1 |
IN |
R |
Gld |
Creature - Human Assassin |
1UB |
1/1 |
3U, T: Tap target creature. 3B, T: Destroy target tapped creature. |
Staunch Defenders |
1 |
TE |
U |
W |
Creature - Human Soldier |
3WW |
3/4 |
When Staunch Defenders comes into play, you gain 4 life. |
Stormscape Master |
1 |
IN |
R |
U |
Creature - Human Wizard |
2UU |
2/2 |
WW, T: Target creature gains protection from the color of your choice until end of turn. BB, T: Target player loses 2 life and you gain 2 life. |
Suq'Ata Firewalker |
1 |
MI |
U |
U |
Creature - Human Wizard |
1UU |
0/1 |
Suq’Ata Firewalker can’t be the target of red spells or abilities from red sources. T: Suq’Ata Firewalker deals 1 damage to target creature or player. |
Symbiotic Wurm |
1 |
ON |
R |
G |
Creature - Wurm |
5GGG |
7/7 |
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play. |
Tahngarth, Talruum Hero |
1 |
PS |
R |
R |
Legendary Creature - Minotaur Warrior |
3RR |
4/4 |
Vigilance 1R, T: Tahngarth, Talruum Hero deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth. |
Teferi's Honor Guard |
1 |
VI |
U |
W |
Creature - Human Knight |
2W |
2/2 |
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) UU: Teferi’s Honor Guard phases out. |
Thornscape Battlemage |
1 |
PS |
U |
G |
Creature - Elf Wizard |
2G |
2/2 |
Kicker R and/or W When Thornscape Battlemage comes into play, if the R kicker cost was paid, it deals 2 damage to target creature or player. When Thornscape Battlemage comes into play, if the W kicker cost was paid, destroy target artifact. |
Thornscape Master |
1 |
IN |
R |
G |
Creature - Human Wizard |
2GG |
2/2 |
RR, T: Thornscape Master deals 2 damage to target creature. WW, T: Target creature gains protection from the color of your choice until end of turn. |
Thunderscape Battlemage |
1 |
PS |
U |
R |
Creature - Human Wizard |
2R |
2/2 |
Kicker 1B and/or G When Thunderscape Battlemage comes into play, if the 1B kicker cost was paid, target player discards two cards. When Thunderscape Battlemage comes into play, if the G kicker cost was paid, destroy target enchantment. |
Trolls of Tel-Jilad |
1 |
MR |
U |
G |
Creature - Troll Shaman |
5GG |
5/6 |
1G: Regenerate target green creature. |
Twisted Abomination |
1 |
TSB |
R |
B |
Creature - Zombie Mutant |
5B |
5/3 |
B: Regenerate Twisted Abomination. Swampcycling 2 (2, Discard this card: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.) |
Uktabi Orangutan |
1 |
VI |
U |
G |
Creature - Ape |
2G |
2/2 |
When Uktabi Orangutan comes into play, destroy target artifact. |
Undertaker |
1 |
TSB |
R |
B |
Creature - Human Spellshaper |
1B |
1/1 |
B, T, Discard a card: Return target creature card from your graveyard to your hand. |
Uyo, Silent Prophet |
1 |
CHK |
R |
U |
Legendary Creature - Moonfolk Wizard |
4UU |
4/4 |
Flying 2, Return two lands you control to their owner’s hand: Copy target instant or sorcery spell. You may choose new targets for the copy. |
Viashivan Dragon |
1 |
VI |
R |
Gld |
Creature - Dragon |
2RRGG |
4/4 |
Flying R: Viashivan Dragon gets +1/+0 until end of turn. G: Viashivan Dragon gets +0/+1 until end of turn. |
Voice of All |
1 |
PS |
U |
W |
Creature - Angel |
2WW |
2/2 |
Flying (This creature can’t be blocked except by creatures with flying or reach.) As Voice of All comes into play, choose a color. Voice of All has protection from the chosen color. (It can’t be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.) |
Voidmage Prodigy |
1 |
TSB |
R |
U |
Creature - Human Wizard |
UU |
2/1 |
UU, Sacrifice a Wizard: Counter target spell. Morph U (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.) |
Vorosh, the Hunter |
1 |
PLC |
R |
Gld |
Legendary Creature - Dragon |
3GUB |
6/6 |
Flying Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2G. If you do, put six +1/+1 counters on Vorosh. |
Walking Wall |
1 |
IA |
U |
Art |
Artifact Creature - Wall |
4 |
0/6 |
Defender (This creature can’t attack.) 3: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn’t have defender. Play this ability only once each turn. |
Wall of Roots |
1 |
MI |
C |
G |
Creature - Plant Wall |
1G |
0/5 |
Defender Put a -0/-1 counter on Wall of Roots: Add G to your mana pool. Play this ability only once each turn. |
Werebear |
1 |
OD |
C |
G |
Creature - Human Bear Druid |
1G |
1/1 |
T: Add G to your mana pool. #Threshold# — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. |
Wildfire Emissary |
1 |
MI |
U |
R |
Creature - Efreet |
3R |
2/4 |
Protection from white 1R: Wildfire Emissary gets +1/+0 until end of turn. |
Woodfall Primus |
1 |
SHM |
R |
G |
Creature - Treefolk Shaman |
5GGG |
6/6 |
Trample When Woodfall Primus comes into play, destroy target noncreature permanent. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner’s control and put a -1/-1 counter on it.) |
Wormfang Crab |
1 |
JU |
U |
U |
Creature - Nightmare Crab |
3U |
3/6 |
Wormfang Crab is unblockable. When Wormfang Crab comes into play, an opponent chooses a permanent you control other than Wormfang Crab and removes it from the game. When Wormfang Crab leaves play, return the removed card to play under its owner’s control. |
Zuran Spellcaster |
1 |
IA |
C |
U |
Creature - Human Wizard |
2U |
1/1 |
T: Zuran Spellcaster deals 1 damage to target creature or player. |
Abduction |
1 |
WL |
U |
U |
Enchantment - Aura |
2UU |
|
Enchant creature When Abduction comes into play, untap enchanted creature. You control enchanted creature. When enchanted creature is put into a graveyard, return that card to play under its owner’s control. |
AEther Mutation |
1 |
AP |
U |
Gld |
Sorcery |
3GU |
|
Return target creature to its owner’s hand. Put X 1/1 green Saproling creature tokens into play, where X is its converted mana cost. |
Afterlife |
1 |
MI |
U |
W |
Instant |
2W |
|
Destroy target creature. It can’t be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play. |
Aftershock |
1 |
TE |
C |
R |
Sorcery |
2RR |
|
Destroy target artifact, creature, or land. Aftershock deals 3 damage to you. |
Akroma's Vengeance |
1 |
ON |
R |
W |
Sorcery |
4WW |
|
Destroy all artifacts, creatures, and enchantments. Cycling 3 (3, Discard this card: Draw a card.) |
Allied Strategies |
1 |
PS |
U |
U |
Sorcery |
4U |
|
#Domain# — Target player draws a card for each basic land type among lands he or she controls. |
Amber Prison |
1 |
MI |
R |
Art |
Artifact |
4 |
|
You may choose not to untap Amber Prison during your untap step. 4, T: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn’t untap during its controller’s untap step. |
Amulet of Unmaking |
1 |
MI |
R |
Art |
Artifact |
5 |
|
5, T, Remove Amulet of Unmaking from the game: Remove target artifact, creature, or land from the game. Play this ability only any time you could play a sorcery. |
Annex |
1 |
ON |
U |
U |
Enchantment - Aura |
2UU |
|
Enchant land (Target a land as you play this. This card comes into play attached to that land.) You control enchanted land. |
Arcane Denial |
1 |
AL |
C |
U |
Instant |
1U |
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep. You draw a card at the beginning of the next turn’s upkeep. |
Armadillo Cloak |
1 |
IN |
C |
Gld |
Enchantment - Aura |
1GW |
|
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life. |
Armor of Thorns |
1 |
MI |
C |
G |
Enchantment - Aura |
1G |
|
You may play Armor of Thorns any time you could play an instant. If it was played any time a sorcery couldn’t have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant nonblack creature Enchanted creature gets +2/+2. |
Assault/Battery |
1 |
IN |
U |
R/G |
Sorcery/Sorcery |
R/3G |
|
Assault deals 2 damage to target creature or player. // Put a 3/3 green Elephant creature token into play. |
Aura of Silence |
1 |
WL |
U |
W |
Enchantment |
1WW |
|
Artifact and enchantment spells your opponents play cost 2 more to play. Sacrifice Aura of Silence: Destroy target artifact or enchantment. |
Balancing Act |
1 |
OD |
R |
W |
Sorcery |
2WW |
|
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way. |
Barbed Lightning |
1 |
DS |
C |
R |
Instant |
2R |
|
Choose one - Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player. Entwine 2 (Choose both if you pay the entwine cost.) |
Barbed Sextant |
1 |
IA |
C |
Art |
Artifact |
1 |
|
1, T, Sacrifice Barbed Sextant: Add one mana of any color to your mana pool. Draw a card at the beginning of the next turn’s upkeep. |
Barter in Blood |
1 |
MR |
U |
B |
Sorcery |
2BB |
|
Each player sacrifices two creatures. |
Binding Grasp |
1 |
IA |
U |
U |
Enchantment - Aura |
3U |
|
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay 1U. You control enchanted creature. Enchanted creature gets +0/+1. |
Boomerang |
1 |
MI |
C |
U |
Instant |
UU |
|
Return target permanent to its owner’s hand. |
Bound/Determined |
1 |
DIS |
R |
Z/Z |
Instant/Instant |
3BG/GU |
|
Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Then remove this card from the game. // Other spells you control can’t be countered by spells or abilities this turn. Draw a card. |
Brainstorm |
1 |
IA |
C |
U |
Instant |
U |
|
Draw three cards, then put two cards from your hand on top of your library in any order. |
Breaking Point |
1 |
JU |
R |
R |
Sorcery |
1RR |
|
Any player may have Breaking Point deal 6 damage to him or her. If no one does, destroy all creatures and they can’t be regenerated. |
Breakthrough |
1 |
TO |
U |
U |
Sorcery |
XU |
|
Draw four cards, then choose X cards in your hand and discard the rest. |
Builder's Bane |
1 |
MI |
C |
R |
Sorcery |
XXR |
|
Destroy X target artifacts. Builder’s Bane deals damage to each player equal to the number of artifacts he or she controlled destroyed this way. |
Cannibalize |
1 |
SH |
C |
B |
Sorcery |
1B |
|
Choose two target creatures controlled by the same player. Remove one of those creatures from the game and put two +1/+1 counters on the other. |
Carbonize |
1 |
SC |
U |
R |
Instant |
2R |
|
Carbonize deals 3 damage to target creature or player. That creature can’t be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead. |
Centaur Glade |
1 |
ON |
U |
G |
Enchantment |
3GG |
|
2GG: Put a 3/3 green Centaur creature token into play. |
Complicate |
1 |
ON |
U |
U |
Instant |
2U |
|
Counter target spell unless its controller pays 3. Cycling 2U (2U, Discard this card: Draw a card.) When you cycle Complicate, you may counter target spell unless its controller pays 1. |
Confiscate |
1 |
8E |
U |
U |
Enchantment - Aura |
4UU |
|
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.) You control enchanted permanent. |
Conquer |
1 |
IA |
U |
R |
Enchantment - Aura |
3RR |
|
Enchant land You control enchanted land. |
Consult the Necrosages |
1 |
RAV |
C |
Gld |
Sorcery |
1UB |
|
Choose one - Target player draws two cards; or target player discards two cards. |
Counterspell |
1 |
TE |
C |
U |
Instant |
UU |
|
Counter target spell. |
Creeping Mold |
1 |
VI |
U |
G |
Sorcery |
2GG |
|
Destroy target artifact, enchantment, or land. |
Crime/Punishment |
1 |
DIS |
R |
Z/Z |
Sorcery/Sorcery |
3WB/XBG |
|
Put target creature or enchantment card in an opponent’s graveyard into play under your control. // Destroy each artifact, creature, and enchantment with converted mana cost X. |
Crosis's Charm |
1 |
PS |
U |
Gld |
Instant |
UBR |
|
Choose one - Return target permanent to its owner’s hand; or destroy target nonblack creature, and it can’t be regenerated; or destroy target artifact. |
Crystal Shard |
1 |
MR |
U |
Art |
Artifact |
3 |
|
3, T or U, T: Return target creature to its owner’s hand unless its controller pays 1. |
Cultural Exchange |
1 |
OD |
R |
U |
Sorcery |
4UU |
|
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn’t end at end of turn.) |
Dark Banishing |
1 |
TE |
C |
B |
Instant |
2B |
|
Destroy target nonblack creature. It can’t be regenerated. |
Darksteel Ingot |
1 |
DS |
C |
Art |
Artifact |
3 |
|
Darksteel Ingot is indestructible. (”Destroy” effects and lethal damage don’t destroy it.) T: Add one mana of any color to your mana pool. |
Death Cloud |
1 |
DS |
R |
B |
Sorcery |
XBBB |
|
Each player loses X life, then discards X cards, then sacrifices X creatures, then sacrifices X lands. |
Death Pulse |
1 |
ON |
U |
B |
Instant |
2BB |
|
Target creature gets -4/-4 until end of turn. Cycling 1BB (1BB, Discard this card: Draw a card.) When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn. |
Decree of Pain |
1 |
SC |
R |
B |
Sorcery |
6BB |
|
Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way. Cycling 3BB When you cycle Decree of Pain, all creatures get -2/-2 until end of turn. |
Deep Analysis |
1 |
TO |
C |
U |
Sorcery |
3U |
|
Target player draws two cards. Flashback—1U, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Deglamer |
1 |
MOR |
C |
G |
Instant |
1G |
|
Choose target artifact or enchantment. Its owner shuffles it into his or her library. |
Demolish |
1 |
OD |
U |
R |
Sorcery |
3R |
|
Destroy target artifact or land. |
Detonate |
1 |
MR |
U |
R |
Sorcery |
XR |
|
Destroy target artifact with converted mana cost X. It can’t be regenerated. Detonate deals X damage to that artifact’s controller. |
Discombobulate |
1 |
ON |
U |
U |
Instant |
2UU |
|
Counter target spell. Look at the top four cards of your library, then put them back in any order. |
Disembowel |
1 |
RAV |
C |
B |
Instant |
XB |
|
Destroy target creature with converted mana cost X. |
Disenchant |
1 |
MI |
C |
W |
Instant |
1W |
|
Destroy target artifact or enchantment. |
Dismantling Blow |
1 |
IN |
C |
W |
Instant |
2W |
|
Kicker 2U (You may pay an additional 2U as you play this spell.) Destroy target artifact or enchantment. If the kicker cost was paid, draw two cards. |
Dismiss |
1 |
TE |
U |
U |
Instant |
2UU |
|
Counter target spell. Draw a card. |
Divine Offering |
1 |
MI |
C |
W |
Instant |
1W |
|
Destroy target artifact. You gain life equal to its converted mana cost. |
Dragon Roost |
1 |
ON |
R |
R |
Enchantment |
4RR |
|
5RR: Put a 5/5 red Dragon creature token with flying into play. (It can’t be blocked except by creatures with flying or reach.) |
Dromar's Charm |
1 |
PS |
U |
Gld |
Instant |
WUB |
|
Choose one - You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn. |
Elven Cache |
1 |
VI |
C |
G |
Sorcery |
2GG |
|
Return target card from your graveyard to your hand. |
Empyrial Armor |
1 |
WL |
C |
W |
Enchantment - Aura |
1WW |
|
Enchant creature Enchanted creature gets +1/+1 for each card in your hand. |
Engulfing Flames |
1 |
OD |
U |
R |
Instant |
R |
|
Engulfing Flames deals 1 damage to target creature. It can’t be regenerated this turn. Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Exile |
1 |
AL |
R |
W |
Instant |
2W |
|
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness. |
Explosive Vegetation |
1 |
ON |
U |
G |
Sorcery |
3G |
|
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library. |
False Demise |
1 |
AL |
C |
U |
Enchantment - Aura |
2U |
|
Enchant creature When enchanted creature is put into a graveyard, return that card to play under your control. |
Feast or Famine |
1 |
AL |
C |
B |
Instant |
3B |
|
Choose one - Put a 2/2 black Zombie creature token into play; or destroy target nonblack, nonartifact creature and it can’t be regenerated. |
Fellwar Stone |
1 |
4E |
U |
Art |
Artifact |
2 |
|
T: Add to your mana pool one mana of any color that a land an opponent controls could produce. |
Fire Diamond |
1 |
MI |
U |
Art |
Artifact |
2 |
|
Fire Diamond comes into play tapped. T: Add R to your mana pool. |
Flux |
1 |
WL |
C |
U |
Sorcery |
2U |
|
Each player discards any number of cards, then draws that many cards. Draw a card. |
Foriysian Totem |
1 |
TSP |
U |
Art |
Artifact |
3 |
|
T: Add R to your mana pool. 4R: Foriysian Totem becomes a 4/4 red Giant artifact creature with trample until end of turn. As long as Foriysian Totem is a creature, it can block an additional creature. |
Fracturing Gust |
1 |
SHM |
R |
Gld |
Instant |
2AAA |
|
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way. |
Future Sight |
1 |
ON |
R |
U |
Enchantment |
2UUU |
|
Play with the top card of your library revealed. You may play the top card of your library. |
Gerrard's Wisdom |
1 |
WL |
U |
W |
Sorcery |
2WW |
|
You gain 2 life for each card in your hand. |
Ghastly Demise |
1 |
OD |
C |
B |
Instant |
B |
|
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard. |
Gilded Lotus |
1 |
MR |
R |
Art |
Artifact |
5 |
|
T: Add three mana of any one color to your mana pool. |
Grab the Reins |
1 |
MR |
U |
R |
Instant |
3R |
|
Choose one - Until end of turn, you gain control of target creature and it gains haste; or sacrifice a creature, then Grab the Reins deals damage equal to that creature’s power to target creature or player. Entwine 2R (Choose both if you pay the entwine cost.) |
Grizzly Fate |
1 |
JU |
U |
G |
Sorcery |
3GG |
|
Put two 2/2 green Bear creature tokens into play. #Threshold# — Put four 2/2 green Bear creature tokens into play instead if seven or more cards are in your graveyard. Flashback 5GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Harrow |
1 |
IN |
C |
G |
Instant |
2G |
|
As an additional cost to play Harrow, sacrifice a land. Search your library for up to two basic land cards and put them into play. Then shuffle your library. |
Hearth Charm |
1 |
VI |
C |
R |
Instant |
R |
|
Choose one - Destroy target artifact creature; or attacking creatures get +1/+0 until end of turn; or target creature with power 2 or less is unblockable this turn. |
Helm of Obedience |
1 |
AL |
R |
Art |
Artifact |
4 |
|
X, T: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can’t be 0. |
Hit/Run |
1 |
DIS |
U |
Z/Z |
Instant/Instant |
1BR/3RG |
|
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent’s converted mana cost. // Attacking creatures you control get +1/+0 until end of turn for each other attacking creature. |
Hold the Line |
1 |
CHK |
R |
W |
Instant |
1WW |
|
Blocking creatures get +7/+7 until end of turn. |
Honden of Cleansing Fire |
1 |
CHK |
U |
W |
Legendary Enchantment - Shrine |
3W |
|
At the beginning of your upkeep, you gain 2 life for each Shrine you control. |
Honden of Infinite Rage |
1 |
CHK |
U |
R |
Legendary Enchantment - Shrine |
2R |
|
At the beginning of your upkeep, Honden of Infinite Rage deals damage to target creature or player equal to the number of Shrines you control. |
Honden of Night's Reach |
1 |
CHK |
U |
B |
Legendary Enchantment - Shrine |
3B |
|
At the beginning of your upkeep, target opponent discards a card for each Shrine you control. |
Honden of Seeing Winds |
1 |
CHK |
U |
U |
Legendary Enchantment - Shrine |
4U |
|
At the beginning of your upkeep, draw a card for each Shrine you control. |
Hull Breach |
1 |
PS |
C |
Gld |
Sorcery |
RG |
|
Choose one or both — Destroy target artifact; or destroy target enchantment. |
Chain of Acid |
1 |
ON |
U |
G |
Sorcery |
3G |
|
Destroy target noncreature permanent. Then that permanent’s controller may copy this spell and may choose a new target for that copy. |
Chain of Plasma |
1 |
ON |
U |
R |
Instant |
1R |
|
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature’s controller may discard a card. If the player does, he or she may copy this spell and may choose a new target for that copy. |
Chain of Smog |
1 |
ON |
U |
B |
Sorcery |
1B |
|
Target player discards two cards. That player may copy this spell and may choose a new target for that copy. |
Chain of Vapor |
1 |
ON |
U |
U |
Instant |
U |
|
Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy. |
Charcoal Diamond |
1 |
MI |
U |
Art |
Artifact |
2 |
|
Charcoal Diamond comes into play tapped. T: Add B to your mana pool. |
Chastise |
1 |
JU |
U |
W |
Instant |
3W |
|
Destroy target attacking creature. You gain life equal to its power. |
Choking Sands |
1 |
MI |
C |
B |
Sorcery |
1BB |
|
Destroy target non-Swamp land. If that land was nonbasic, Choking Sands deals 2 damage to the land’s controller. |
Chromatic Sphere |
1 |
IN |
U |
Art |
Artifact |
1 |
|
1, T, Sacrifice Chromatic Sphere: Add one mana of any color to your mana pool. Draw a card. |
Chronatog Totem |
1 |
TSP |
U |
Art |
Artifact |
3 |
|
T: Add U to your mana pool. 1U: Chronatog Totem becomes a 1/2 blue Atog artifact creature until end of turn. 0: Chronatog Totem gets +3/+3 until end of turn. You skip your next turn. Play this ability only once each turn and only if Chronatog Totem is a creature. |
Icequake |
1 |
IA |
U |
B |
Sorcery |
1BB |
|
Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land’s controller. |
Icy Manipulator |
1 |
IA |
U |
Art |
Artifact |
4 |
|
1, T: Tap target artifact, creature, or land. |
Illumination |
1 |
MI |
U |
W |
Instant |
WW |
|
Counter target artifact or enchantment spell. Its controller gains life equal to its converted mana cost. |
Illusion/Reality |
1 |
AP |
U |
U/G |
Instant/Instant |
U/2G |
|
Target spell or permanent becomes the color of your choice until end of turn. // Destroy target artifact. |
Impulse |
1 |
VI |
C |
U |
Instant |
1U |
|
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library. |
Infuse |
1 |
IA |
C |
U |
Instant |
2U |
|
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn’s upkeep. |
Insurrection |
1 |
ON |
R |
R |
Sorcery |
5RRR |
|
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. |
Jabari's Influence |
1 |
MI |
R |
W |
Instant |
3WW |
|
Play Jabari’s Influence only after combat. Gain control of target nonartifact, nonblack creature that attacked you this turn and put a -1/-0 counter on it. |
Jeweled Amulet |
1 |
IA |
U |
Art |
Artifact |
0 |
|
1, T: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet. T, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet’s last noted type to your mana pool. |
Jilt |
1 |
AP |
C |
U |
Instant |
1U |
|
Kicker 1R (You may pay an additional 1R as you play this spell.) Return target creature to its owner’s hand. If the kicker cost was paid, Jilt deals 2 damage to another target creature. |
Juju Bubble |
1 |
VI |
U |
Art |
Artifact |
1 |
|
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When you play a card, sacrifice Juju Bubble. 2: You gain 1 life. |
Kodama's Reach |
1 |
CHK |
C |
G |
Sorcery - Arcane |
2G |
|
Search your library for two basic land cards, reveal those cards, and put one into play tapped and the other into your hand. Then shuffle your library. |
Kor Chant |
1 |
EX |
C |
W |
Instant |
2W |
|
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead. |
Last Stand |
1 |
AP |
R |
Gld |
Sorcery |
WUBRG |
|
Target opponent loses 2 life for each Swamp you control. Last Stand deals damage equal to the number of mountains you control to target creature. Put a 1/1 green Saproling creature token into play for each Forest you control. You gain 2 life for each Plains you control. Draw a card for each Island you control, then discard that many cards. |
Lay Waste |
1 |
ON |
C |
R |
Sorcery |
3R |
|
Destroy target land. Cycling 2 (2, Discard this card: Draw a card.) |
Legacy's Allure |
1 |
TE |
U |
U |
Enchantment |
UU |
|
At the beginning of your upkeep, you may put a treasure counter on Legacy’s Allure. Sacrifice Legacy’s Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy’s Allure. (This effect doesn’t end at end of turn.) |
Life/Death |
1 |
AP |
U |
G/B |
Sorcery/Sorcery |
G/1B |
|
Until end of turn, all lands you control are 1/1 creatures that are still lands. // Return target creature card from your graveyard to play. You lose life equal to its converted mana cost. |
Lightning Blast |
1 |
TE |
C |
R |
Instant |
3R |
|
Lightning Blast deals 4 damage to target creature or player. |
Lightning Surge |
1 |
JU |
R |
R |
Sorcery |
3RR |
|
Lightning Surge deals 4 damage to target creature or player. #Threshold# — If seven or more cards are in your graveyard, instead Lightning Surge deals 6 damage to that creature or player and the damage can’t be prevented. Flashback 5RR (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Mages' Contest |
1 |
IN |
R |
R |
Instant |
1RR |
|
You and target spell’s controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell. |
Magma Mine |
1 |
VI |
U |
Art |
Artifact |
1 |
|
4: Put a pressure counter on Magma Mine. T, Sacrifice Magma Mine: Magma Mine deals damage equal to the number of pressure counters on it to target creature or player. |
Mana Prism |
1 |
MI |
U |
Art |
Artifact |
3 |
|
T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool. |
Marble Diamond |
1 |
MI |
U |
Art |
Artifact |
2 |
|
Marble Diamond comes into play tapped. T: Add W to your mana pool. |
March of Souls |
1 |
PS |
R |
W |
Sorcery |
4W |
|
Destroy all creatures. They can’t be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play. |
Meddle |
1 |
MI |
U |
U |
Instant |
1U |
|
If target spell has only one target and that target is a creature, change that spell’s target to another creature. |
Miraculous Recovery |
1 |
VI |
U |
W |
Instant |
4W |
|
Return target creature card from your graveyard to play with a +1/+1 counter on it. |
Mobilization |
1 |
ON |
R |
W |
Enchantment |
2W |
|
Soldier creatures have vigilance. (Attacking doesn’t cause them to tap.) 2W: Put a 1/1 white Soldier creature token into play. |
Moment's Peace |
1 |
OD |
C |
G |
Instant |
1G |
|
Prevent all combat damage that would be dealt this turn. Flashback 2G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Moss Diamond |
1 |
MI |
U |
Art |
Artifact |
2 |
|
Moss Diamond comes into play tapped. T: Add G to your mana pool. |
Mystic Compass |
1 |
AL |
U |
Art |
Artifact |
2 |
|
1, T: Target land becomes the basic land type of your choice until end of turn. |
Nature's Blessing |
1 |
AL |
U |
Gld |
Enchantment |
2GW |
|
GW, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect doesn’t end at end of turn.) |
Nature's Chosen |
1 |
AL |
U |
G |
Enchantment - Aura |
G |
|
Enchant creature you control Enchanted creature has “0: Untap this creature. Play this ability only during your turn and only once each turn.” As long as enchanted creature is white, it has “T: Untap target artifact, creature, or land. Play this ability only once each turn.” |
Necromancy |
1 |
VI |
U |
B |
Enchantment |
2B |
|
You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn’t have been played, it gains substance until end of turn and when it loses substance, sacrifice it. When Necromancy comes into play, if it’s in play, it becomes an Aura with “enchant creature put into play with Necromancy.” Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature’s controller sacrifices it. |
Night/Day |
1 |
AP |
U |
B/W |
Instant/Instant |
B/2W |
|
Target creature gets -1/-1 until end of turn. // Creatures target player controls get +1/+1 until end of turn. |
Nostalgic Dreams |
1 |
TO |
R |
G |
Sorcery |
GG |
|
As an additional cost to play Nostalgic Dreams, discard X cards. Return X target cards from your graveyard to your hand. Remove Nostalgic Dreams from the game. |
Oblivion Stone |
1 |
MR |
R |
Art |
Artifact |
3 |
|
4, T: Put a fate counter on target permanent. 5, T, Sacrifice Oblivion Stone: destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents. |
Odds/Ends |
1 |
DIS |
R |
Z/Z |
Instant/Instant |
UR/3RW |
|
Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy. // Target player sacrifices two attacking creatures. |
Opt |
1 |
IN |
C |
U |
Instant |
U |
|
Look at the top card of your library. You may put that card on the bottom of your library. Draw a card. |
Order/Chaos |
1 |
AP |
U |
W/R |
Instant/Instant |
3W/2R |
|
Remove target attacking creature from the game. // Creatures can’t block this turn. |
Otherworldly Journey |
1 |
CHK |
U |
W |
Instant - Arcane |
1W |
|
Remove target creature from the game. At end of turn, return that card to play under its owner’s control with a +1/+1 counter on it. |
Overgrown Estate |
1 |
AP |
R |
Gld |
Enchantment |
BGW |
|
Sacrifice a land: You gain 3 life. |
Overrun |
1 |
OD |
U |
G |
Sorcery |
2GGG |
|
Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) |
Pacifism |
1 |
MI |
C |
W |
Enchantment - Aura |
1W |
|
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Enchanted creature can’t attack or block. |
Pain/Suffering |
1 |
IN |
U |
B/R |
Sorcery/Sorcery |
B/3R |
|
Target player discards a card. // Destroy target land. |
Paradise Plume |
1 |
TSP |
U |
Art |
Artifact |
4 |
|
As Paradise Plume comes into play, choose a color. Whenever a player plays a spell of the chosen color, you may gain 1 life. T: Add one mana of the chosen color to your mana pool. |
Pemmin's Aura |
1 |
SC |
U |
U |
Enchantment - Aura |
1UU |
|
Enchant creature U: Untap enchanted creature. U: Enchanted creature gains flying until end of turn. U: Enchanted creature gains shroud until end of turn. (It can’t be the target of spells or abilities.) 1: Enchanted creature gets +1/-1 or -1/+1 until end of turn. |
Phyrexian Totem |
1 |
TSP |
U |
Art |
Artifact |
3 |
|
T: Add B to your mana pool. 2B: Phyrexian Totem becomes a 5/5 black Horror artifact creature with trample until end of turn. Whenever Phyrexian Totem is dealt damage, if it’s a creature, sacrifice that many permanents. |
Pillage |
1 |
AL |
U |
R |
Sorcery |
1RR |
|
Destroy target artifact or land. It can’t be regenerated. |
Plagiarize |
1 |
TO |
R |
U |
Instant |
3U |
|
Until end of turn, if target player would draw a card, instead that player skips that draw and you draw a card. |
Plumes of Peace |
1 |
DIS |
C |
Gld |
Enchantment - Aura |
1WU |
|
Enchant creature Enchanted creature doesn’t untap during its controller’s untap step. Forecast — WU, Reveal Plumes of Peace from your hand: Tap target creature. (Play this ability only during your upkeep and only once each turn.) |
Polymorph |
1 |
MI |
R |
U |
Sorcery |
3U |
|
Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library. |
Portent |
1 |
IA |
C |
U |
Sorcery |
U |
|
Look at the top three cards of target player’s library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn’s upkeep. |
Predator's Strike |
1 |
MR |
C |
G |
Instant |
1G |
|
Target creature gets +3/+3 and gains trample until end of turn. |
Primal Boost |
1 |
ON |
U |
G |
Instant |
2G |
|
Target creature gets +4/+4 until end of turn. Cycling 2G (2G, Discard this card: Draw a card.) When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn. |
Primitive Justice |
1 |
AL |
U |
R |
Sorcery |
1R |
|
As an additional cost to play Primitive Justice, you may pay 1R and/or 1G any number of times. Destroy target artifact. For each additional 1R you paid, destroy another target artifact. For each additional 1G you paid, destroy another target artifact, and you gain 1 life. |
Prismatic Circle |
1 |
MI |
C |
W |
Enchantment |
2W |
|
Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) As Prismatic Circle comes into play, choose a color. 1: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Prismatic Lens |
1 |
TSP |
C |
Art |
Artifact |
2 |
|
T: Add 1 to your mana pool. 1, T: Add one mana of any color to your mana pool. |
Promise of Power |
1 |
MR |
R |
B |
Sorcery |
2BBB |
|
Choose one - You draw five cards and you lose 5 life; or put a black Demon creature token with flying into play with power and toughness each equal to the number of cards in your hand as the token comes into play. Entwine 4 (Choose both if you pay the entwine cost.) |
Propaganda |
1 |
TE |
U |
U |
Enchantment |
2U |
|
Creatures can’t attack you unless their controller pays 2 for each creature he or she controls that’s attacking you. |
Prophetic Bolt |
1 |
AP |
R |
Gld |
Instant |
3UR |
|
Prophetic Bolt deals 4 damage to target creature or player. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library. |
Pull Under |
1 |
CHK |
C |
B |
Instant - Arcane |
5B |
|
Target creature gets -5/-5 until end of turn. |
Pure/Simple |
1 |
DIS |
U |
Z/Z |
Sorcery/Sorcery |
1RG/1GW |
|
Destroy target multicolored permanent. // Destroy all Auras and Equipment. |
Rampant Growth |
1 |
TE |
C |
G |
Sorcery |
1G |
|
Search your library for a basic land card and put that card into play tapped. Then shuffle your library. |
Reap and Sow |
1 |
DS |
C |
G |
Sorcery |
3G |
|
Choose one - Destroy target land; or search your library for a land card, put that card into play, then shuffle your library. Entwine 1G (Choose both if you pay the entwine cost.) |
Reciprocate |
1 |
CHK |
U |
W |
Instant |
W |
|
Remove from the game target creature that dealt damage to you this turn. |
Reclaim |
1 |
EX |
C |
G |
Instant |
G |
|
Put target card from your graveyard on top of your library. |
Recoup |
1 |
OD |
U |
R |
Sorcery |
1R |
|
Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.) Flashback 3R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Regress |
1 |
MR |
C |
U |
Instant |
2U |
|
Return target permanent to its owner’s hand. |
Reinforcements |
1 |
AL |
C |
W |
Instant |
W |
|
Put up to three target creature cards from your graveyard on top of your library. |
Relic Ward |
1 |
VI |
U |
W |
Enchantment - Aura |
1W |
|
You may play Relic Ward any time you could play an instant. If it was played any time a sorcery couldn’t have been played, it gains substance until end of turn and when it loses substance, sacrifice it. Enchant artifact Enchanted artifact has shroud. (It can’t be the target of spells or abilities.) |
Reprisal |
1 |
AL |
C |
W |
Instant |
1W |
|
Destroy target creature with power 4 or greater. It can’t be regenerated. |
Repulse |
1 |
IN |
C |
U |
Instant |
2U |
|
Return target creature to its owner’s hand. Draw a card. |
Resurrection |
1 |
TSB |
R |
W |
Sorcery |
2WW |
|
Return target creature card from your graveyard to play. |
Retribution of the Meek |
1 |
VI |
R |
W |
Sorcery |
2W |
|
Destroy all creatures with power 4 or greater. They can’t be regenerated. |
Return to Dust |
1 |
TSP |
U |
W |
Instant |
2WW |
|
Remove target artifact or enchantment from the game. If you played this spell during your main phase, you may remove up to one other target artifact or enchantment from the game. |
Reverse the Sands |
1 |
CHK |
R |
W |
Sorcery |
6WW |
|
Redistribute any number of players’ life totals. (Each of those players gets one life total back.) |
Reviving Vapors |
1 |
IN |
U |
Gld |
Instant |
2WU |
|
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card’s converted mana cost. Put all other cards revealed this way into your graveyard. |
Ribbons of Night |
1 |
RAV |
U |
B |
Sorcery |
4B |
|
Ribbons of Night deals 4 damage to target creature and you gain 4 life. If U was spent to play Ribbons of Night, draw a card. |
Riptide Replicator |
1 |
ON |
R |
Art |
Artifact |
X4 |
|
As Riptide Replicator comes into play, choose a color and a creature type. Riptide Replicator comes into play with X charge counters on it. 4, T: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator. |
Rise/Fall |
1 |
DIS |
U |
Z/Z |
Sorcery/Sorcery |
UB/BR |
|
Return target creature card in a graveyard and target creature in play to their owners’ hands. // Target player reveals two cards at random from his or her hand, then discards each nonland card revealed this way. |
Rith's Charm |
1 |
PS |
U |
Gld |
Instant |
RGW |
|
Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn. |
River's Grasp |
1 |
SHM |
U |
Gld |
Sorcery |
3V |
|
If U was spent to play River’s Grasp, return up to one target creature to its owner’s hand. If B was spent to play River’s Grasp, target player reveals his or her hand, you choose a nonland card from it, then that player discards that card. (Do both if UB was spent.) |
Roar of the Kha |
1 |
MR |
U |
W |
Instant |
1W |
|
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine 1W (Choose both if you pay the entwine cost.) |
Roar of the Wurm |
1 |
OD |
U |
G |
Sorcery |
6G |
|
Put a 6/6 green Wurm creature token into play. Flashback 3G (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Rolling Thunder |
1 |
TE |
C |
R |
Sorcery |
XRR |
|
Rolling Thunder deals X damage divided as you choose among any number of target creatures and/or players. |
Rout |
1 |
IN |
R |
W |
Sorcery |
3WW |
|
You may play Rout any time you could play an instant if you pay 2 more to play it. Destroy all creatures. They can’t be regenerated. |
Saltblast |
1 |
PLC |
U |
W |
Sorcery |
3WW |
|
Destroy target nonwhite permanent. |
Savage Twister |
1 |
MI |
U |
Gld |
Sorcery |
XRG |
|
Savage Twister deals X damage to each creature. |
Scars of the Veteran |
1 |
AL |
U |
W |
Instant |
4W |
|
You may remove a white card in your hand from the game rather than pay Scars of the Veteran’s mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. At end of turn, put a +0/+1 counter on that creature for each 1 damage prevented this way. |
Search for Tomorrow |
1 |
TSP |
C |
G |
Sorcery |
2G |
|
Search your library for a basic land card and put it into play. Then shuffle your library. Suspend 2—G (Rather than play this card from your hand, you may pay G and remove it from the game with two time counters on it. At the beginning of your upkeep, remove a time counter. When you remove the last, play it without paying its mana cost.) |
Seize the Day |
1 |
OD |
R |
R |
Sorcery |
3R |
|
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback 2R (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Serrated Arrows |
1 |
HL |
C |
Art |
Artifact |
4 |
|
Serrated Arrows comes into play with three arrowhead counters on it. At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it. T, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature. |
Shallow Grave |
1 |
MI |
R |
B |
Instant |
1B |
|
Return the top creature card from your graveyard to play. That creature gains haste until end of turn. Remove it from the game at end of turn. |
Shunt |
1 |
DS |
R |
R |
Instant |
1RR |
|
Change the target of target spell with a single target. |
Simplify |
1 |
OD |
C |
G |
Sorcery |
G |
|
Each player sacrifices an enchantment. |
Sky Diamond |
1 |
MI |
U |
Art |
Artifact |
2 |
|
Sky Diamond comes into play tapped. T: Add U to your mana pool. |
Slice and Dice |
1 |
ON |
U |
R |
Sorcery |
4RR |
|
Slice and Dice deals 4 damage to each creature. Cycling 2R (2R, Discard this card: Draw a card.) When you cycle Slice and Dice, you may have it deal 1 damage to each creature. |
Smallpox |
1 |
TSP |
U |
B |
Sorcery |
BB |
|
Each player loses 1 life, discards a card, sacrifices a creature, then sacrifices a land. |
Smite |
1 |
SH |
C |
W |
Instant |
W |
|
Destroy target blocked creature. |
Snakeform |
1 |
EVE |
C |
Gld |
Instant |
2S |
|
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn. Draw a card. |
Sol Grail |
1 |
AL |
U |
Art |
Artifact |
3 |
|
As Sol Grail comes into play, choose a color. T: Add one mana of the chosen color to your mana pool. |
Soul Burn |
1 |
IA |
C |
B |
Sorcery |
X2B |
|
Spend only black and/or red mana on X. Soul Burn deals X damage to target creature or player. You gain life equal to the damage dealt, but not more than the amount of B spent on X, the player’s life total before Soul Burn dealt damage, or the creature’s toughness. |
Soul Foundry |
1 |
MR |
R |
Art |
Artifact |
4 |
|
Imprint — When Soul Foundry comes into play, you may remove a creature card in your hand from the game. (The removed card is imprinted on this artifact.) X, T: Put a creature token into play that’s a copy of the imprinted creature card. X is the converted mana cost of that card. |
Spectral Searchlight |
1 |
RAV |
U |
Art |
Artifact |
3 |
|
T: Choose a player. That player adds one mana of any color he or she chooses to his or her mana pool. |
Spelljack |
1 |
JU |
R |
U |
Instant |
3UUU |
|
Counter target spell. If that spell is countered this way, remove it from the game instead of putting it into its owner’s graveyard. As long as it remains removed from the game, you may play it without paying its mana cost. (If it has X in its mana cost, X is 0.) |
Spite/Malice |
1 |
IN |
U |
U/B |
Instant/Instant |
3U/3B |
|
Counter target noncreature spell. // Destroy target nonblack creature. It can’t be regenerated. |
Squirrel Nest |
1 |
OD |
U |
G |
Enchantment - Aura |
1GG |
|
Enchant land Enchanted land has “T: Put a 1/1 green Squirrel creature token into play.” |
Staff of Domination |
1 |
FD |
R |
Art |
Artifact |
3 |
|
1: Untap Staff of Domination. 2, T: You gain 1 life. 3, T: Untap target creature. 4, T: Tap target creature. 5, T: Draw a card. |
Stand/Deliver |
1 |
IN |
U |
W/U |
Instant/Instant |
W/2U |
|
Prevent the next 2 damage that would be dealt to target creature this turn. // Return target permanent to its owner’s hand. |
Star Compass |
1 |
PS |
U |
Art |
Artifact |
2 |
|
Star Compass comes into play tapped. T: Add to your mana pool one mana of any color a basic land you control could produce. |
Starstorm |
1 |
ON |
R |
R |
Instant |
XRR |
|
Starstorm deals X damage to each creature. Cycling 3 (3, Discard this card: Draw a card.) |
Stone Rain |
1 |
CHK |
C |
R |
Sorcery |
2R |
|
Destroy target land. |
Story Circle |
1 |
MM |
U |
W |
Enchantment |
1WW |
|
As Story Circle comes into play, choose a color. W: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage. |
Stunted Growth |
1 |
IA |
R |
G |
Sorcery |
3GG |
|
Target player chooses three cards from his or her hand and puts them on top of his or her library in any order. |
Swat |
1 |
ON |
C |
B |
Instant |
1BB |
|
Destroy target creature with power 2 or less. Cycling 2 (2, Discard this card: Draw a card.) |
Sylvan Might |
1 |
OD |
U |
G |
Instant |
1G |
|
Target creature gets +2/+2 and gains trample until end of turn. Flashback 2GG (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) |
Tainted Pact |
1 |
OD |
R |
B |
Instant |
1B |
|
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first. |
Talisman of Dominance |
1 |
MR |
U |
Art |
Artifact |
2 |
|
T: Add 1 to your mana pool. T: Add U or B to your mana pool. Talisman of Dominance deals 1 damage to you. |
Talisman of Impulse |
1 |
MR |
U |
Art |
Artifact |
2 |
|
T: Add 1 to your mana pool. T: Add R or G to your mana pool. Talisman of Impulse deals 1 damage to you. |
Talisman of Indulgence |
1 |
MR |
U |
Art |
Artifact |
2 |
|
T: Add 1 to your mana pool. T: Add B or R to your mana pool. Talisman of Indulgence deals 1 damage to you. |
Talisman of Progress |
1 |
MR |
U |
Art |
Artifact |
2 |
|
T: Add 1 to your mana pool. T: Add W or U to your mana pool. Talisman of Progress deals 1 damage to you. |
Talisman of Unity |
1 |
MR |
U |
Art |
Artifact |
2 |
|
T: Add 1 to your mana pool. T: Add G or W to your mana pool. Talisman of Unity deals 1 damage to you. |
Tariff |
1 |
WL |
R |
W |
Sorcery |
1W |
|
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature’s mana cost. If two creatures a player controls are tied for highest cost, that player chooses one. |
Temporal Eddy |
1 |
TSP |
C |
U |
Sorcery |
2UU |
|
Put target creature or land on top of its owner’s library. |
Terminate |
1 |
PS |
C |
Gld |
Instant |
BR |
|
Destroy target creature. It can’t be regenerated. |
Test of Faith |
1 |
DS |
U |
W |
Instant |
1W |
|
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way. |
Thran Tome |
1 |
WL |
R |
Art |
Artifact |
4 |
|
5, T: Reveal the top three cards of your library. Target opponent chooses one of those cards. Put that card into your graveyard, then draw two cards. |
Threaten |
1 |
ON |
U |
R |
Sorcery |
2R |
|
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and T this turn.) |
Thunder Totem |
1 |
TSP |
U |
Art |
Artifact |
3 |
|
T: Add W to your mana pool. 1WW: Thunder Totem becomes a 2/2 white Spirit artifact creature with flying and first strike until end of turn. |
Time Stop |
1 |
CHK |
R |
U |
Instant |
4UU |
|
End the turn. (Remove all spells and abilities on the stack from the game, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.) |
Train of Thought |
1 |
GP |
C |
U |
Sorcery |
1U |
|
Replicate 1U (When you play this spell, copy it for each time you paid its replicate cost.) Draw a card. |
Treva's Charm |
1 |
PS |
U |
Gld |
Instant |
GWU |
|
Choose one - Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card. |
Trial/Error |
1 |
DIS |
U |
Z/Z |
Instant/Instant |
WU/UB |
|
Return all creatures blocking or blocked by target creature to their owner’s hand. // Counter target multicolored spell. |
Tsabo's Decree |
1 |
IN |
R |
B |
Instant |
5B |
|
Choose a creature type. Target player reveals his or her hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can’t be regenerated. |
Unmake |
1 |
EVE |
C |
Gld |
Instant |
OOO |
|
Remove target creature from the game. |
Urborg Justice |
1 |
WL |
R |
B |
Instant |
BB |
|
Target opponent sacrifices a creature for each creature put into your graveyard from play this turn. |
Vigor Mortis |
1 |
RAV |
U |
B |
Sorcery |
2BB |
|
Return target creature card from your graveyard to play. If G was spent to play Vigor Mortis, that creature comes into play with an additional +1/+1 counter on it. |
Violent Eruption |
1 |
TO |
U |
R |
Instant |
1RRR |
|
Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness 1RR (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.) |
Void |
1 |
IN |
R |
Gld |
Sorcery |
3BR |
|
Choose a number. Destroy all artifacts and creatures with converted mana cost equal to that number. Then target player reveals his or her hand and discards all nonland cards with converted mana cost equal to the number. |
Walk the Aeons |
1 |
TSP |
R |
U |
Sorcery |
4UU |
|
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one. |
Wash Out |
1 |
IN |
U |
U |
Sorcery |
3U |
|
Return all permanents of the color of your choice to their owners’ hands. |
Wax/Wane |
1 |
IN |
U |
G/W |
Instant/Instant |
G/W |
|
Target creature gets +2/+2 until end of turn. // Destroy target enchantment. |
Wayfarer's Bauble |
1 |
FD |
C |
Art |
Artifact |
1 |
|
2, T, Sacrifice Wayfarer’s Bauble: Search your library for a basic land card and put that card into play tapped. Then shuffle your library. |
Weatherseed Totem |
1 |
TSP |
U |
Art |
Artifact |
3 |
|
T: Add G to your mana pool. 2GGG: Weatherseed Totem becomes a 5/3 green Treefolk artifact creature with trample until end of turn. When Weatherseed Totem is put into a graveyard from play, if it was a creature, return this card to its owner’s hand. |
Wildsize |
1 |
GP |
C |
G |
Instant |
2G |
|
Target creature gets +2/+2 and gains trample until end of turn. Draw a card. |
Wing Shards |
1 |
SC |
U |
W |
Instant |
1WW |
|
Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.) |
Withering Boon |
1 |
MI |
U |
B |
Instant |
1B |
|
As an additional cost to play Withering Boon, pay 3 life. Counter target creature spell. |
Wrecking Ball |
1 |
DIS |
C |
Gld |
Instant |
2BR |
|
Destroy target creature or land. |
Zombify |
1 |
OD |
U |
B |
Sorcery |
3B |
|
Return target creature card from your graveyard to play. |
Zuran Orb |
1 |
IA |
U |
Art |
Artifact |
0 |
|
Sacrifice a land: You gain 2 life. |