Ahoj!
Ne.
Je třeba rozlišovat pojmy "loss of life" a "damage". Damage lze dát bytosti, planeswalkerovi nebo hráči. Výsledkem takového damage je zranění u bytostí nebo ubrání loyalty counterů u planeswalkerů či ztráta životů u hráče.
"Loss of life" lze provést pouze hráči (pouze hráč má životy).
119.3. Damage may have one or more of the following results, depending on whether the recipient of the damage is a player or permanent, the characteristics of the damage’s source, and the characteristics of the damage’s recipient (if it’s a permanent).
119.3a Damage dealt to a player by a source without infect causes that player to lose that much life.
119.3b Damage dealt to a player by a source with infect causes that player to get that many poison counters.
119.3c Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker.
119.3d Damage dealt to a creature by a source with wither and/or infect causes that many -1/-1 counters to be put on that creature.
119.3e Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature.
119.3f Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results.
306.7. If noncombat damage would be dealt to a player by a source controlled by an opponent, that opponent may have that source deal that damage to a planeswalker the first player controls instead. This is a redirection effect (see rule 614.9) and is subject to the normal rules for ordering replacement effects (see rule 616). The opponent chooses whether to redirect the damage as the redirection effect is applied.
306.8. Damage dealt to a planeswalker results in that many loyalty counters being removed from it.