Ahoj!
1a) Při určování converted mana costu se X bere jako zvolená hodnota pouze na stacku. Všude jinde je X rovno nule.
Například Mana Bloom:
- v ruce má CMC 1 a tedy ho lze z ruky vyhodit kartou Inquisition of Kozilek.
- na stacku má CMC 1 + tolik, kolik jsi zvolil za X, a tedy pravděpodobně nepůjde zrušit kartou Mental Misstep.
- na bojišti má opět CMC pouze 1, a tedy ho lze zničit Ratchet Bombou s jedním counterem.
202.3. The converted mana cost of an object is a number equal to the total amount of mana in its mana cost, regardless of color.
202.3b When calculating the converted mana cost of an object with an {X} in its mana cost, X is treated as 0 while the object is not on the stack, and X is treated as the number chosen for it while the object is on the stack.
1b) Sesílání kouzla funguje tak, že nejprve určíš hodnotu X a teprve potom uplatňuješ zlevňující/zdražující efekty. Takže zlevňující efekt ti vlastně zvětšuje maximální možné X.
2) Stack se vyhodnocuje postupně, takže nejprve se vyhodnotí soupeřův Bolt a ty prohraješ na state-based action, ještě než by hráči dostali prioritu.
704.3. Whenever a player would get priority (see rule 116, “Timing and Priority”), the game checks for any of the listed conditions for state-based actions, then performs all applicable state-based actions simultaneously as a single event. If any state-based actions are performed as a result of a check, the check is repeated; otherwise all triggered abilities that are waiting to be put on the stack are put on the stack, then the check is repeated. Once no more state-based actions have been performed as the result of a check and no triggered abilities are waiting to be put on the stack, the appropriate player gets priority. This process also occurs during the cleanup step (see rule 514), except that if no state-based actions are performed as the result of the step’s first check and no triggered abilities are waiting to be put on the stack, then no player gets priority and the step ends.
704.5a If a player has 0 or less life, he or she loses the game.
Něco jiného by bylo, kdyby třeba někdo seslal Earthquake s X=3. Pak byste při provádění state-based akcí oba zároveň prohráli a hra by skončila remízou.